Thanks to a friend, I gained access to a game called Nuclear
Throne. Published by Vlambeer, the masterminds behind the insidiously addictive
Super Crate Box, Nuclear Throne is a twin stick shooter all gussied up in 16
bit visuals. It’s a corker of a game, even in this early state, and one that
shows great promise. Though I don’t think I would have plunked down the 13
dollars without playing it first (I have no idea why demos, a staple of my early
PC gaming experience, have suddenly become a thing of the past), I can
confidently say that you should not hesitate to. Like BROFORCE, another game in
early stages of development, it contains enough of a good thing to justify
multiple play throughs and enough of a challenge to keep you coming back for
more.
Yes, the game has issues. There are only a few enemy types,
only a couple bosses to fight, a musical score that repeats far too often,
different characters that only change the gameplay in minor ways, a low weapon
count… but all those faults are overlooked once you get into the swing of
playing. Like Hotline Miami or The Binding of Isaac, Nuclear Throne borrows its
control scheme from Robotron. You move using the WASD keys while shooting with
the mouse. I would have liked to see a more traditional control scheme (moving
with WASD and shooting with the arrow keys) but keyboard/mouse works perfectly
fine here. Anyone familiar with Hotline Miami will be right at home. The game
is part bullet hell shooter. It isn’t enough to have good marksmanship. You
have to be able to maneuver in a matter of seconds. The first stages of the
game are deceptively easy. Once you leave the sewers and step foot into the
second main stage, the game becomes downright ridiculous. Learning to master
the art of moving one way while shooting in the other is a necessity. There is no time limit for the levels. It is simply a case of "kill 'em all". Earn enough experience (here represented as little bars of green uranium) and you'll be able to choose a mutation at the end of the level. This is the games version of "leveling up". The mutations are all useful, allowing you to increase your health count, change the speed of enemy projectiles or increase the number of item drops. It's a simple mechanic but one that can have a major impact on your run.
Depending on your skill level, Nuclear Throne either offers just
enough gameplay or not enough gameplay. I can usually make it through the game
quickly. But I also somehow managed to breeze through Hotline Miami without any
trouble. But like that game, Nuclear Throne is just too damn enjoyable to not
play through over and over. Without specific programmer-set challenges (think
the boss rush or time trial modes in Super House of Dead Ninjas), you are kind of
on your own to find reasons to play through the game again. I enjoy challenging
myself to play through the game without picking up a second item (you are limited
to two weapons at any one time) or without picking up any health. Until proper
achievements are added to the game, this is as close as you’ll be getting to
special incentives/goals for your play throughs.
Again, this is an unfinished game. Whether or not it will up
to its full potential is a great, big unknown. Whether or not it will evolve
into something different is a great, big unknown. But the base game here is
great fun. Maybe still a little expensive at 13 bucks but a good investment for
fans of bullet hell shooters and action roguelikes.
Interested? Follow the link: NUCLEAR THRONE
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