I think I love the
idea of WAXWORK more than I love the actual film. It's a simple tale
about a group of rich kids who stumble upon a waxworks, a grand
museum of horror in which every display is a gateway to a pocket
dimension. That right there… that's where I fall in love. Anthony
Hickox's debut film is built on a wonderful cinematic idea, a series
of short horror set-pieces taking place in virtually every kind of
horror movie experience. One might have something to do with a young
man being terrorized by a werewolf. One might feature a rampaging mummy.
There might be zombies, vampires and maybe even a mad Marquis or two.
It's a brilliant concept, an anthology film without the typical
anthology structure.
As a film however
WAXWORK does have more than a few issues. Our cast of characters here
are all rich kids, a bunch of Beverly Hills layabout types that don't
elicit much sympathy (but their self importance does make their
deaths a great deal sweeter). They're not grating on a Less Than Zero
level, but they're far from lovable. The waxwork museum of WAXWORK is
located right in the middle of an upper class neighborhood. In fact,
it's just some rich asshole's home with a wooden “waxwork” sign
above the door. I suppose one could call the cast of spoiled rich
kids and the presence of a haunted house (of sorts) in an affluent
neighborhood a reversal of expectations butttttttt I don't know. I
prefer my spooky houses to be spooky, not lavish, and I have a hard
time relating to people who live in mansions and get berated for paling around with their goddamn butlers.
Thankfully, once the
film moves out of the realm of interpersonal, whiny bullshit and into
the halls of the waxwork museum, things pick right up. David Warner, always
a welcome presence in any film, plays the caretaker of this most peculiar museum,
a kind of inter-dimensional prison housing the souls of
multiple maniacs, monsters and monstrosities. Crossing the stanchions
of a display will teleport an unlucky guy or gal into a pocket
dimension ruled over by one of the museum's many inhabitants. An
idiot trying to retrieve his lighter ends up in a small cabin with a
sick man as a full moon rises outside. A hoity-toity gal falls victim
to Dracula and his brood. Dying in one of these dimensions means
dying for real, your body forever frozen inside the wax display. But
the evil caretaker isn't simply collecting new bodies for display. No,
he's collecting souls and soon he will have enough to awaken his wax
figures, spilling true evil into our world.
OK, I have to get
this out of the way right now… I find it rather odd that Hickox
chose the Marquis de Sade as the film's final boss of sorts. That's a
rather strange choice, almost as strange as using Sade as the
fulfillment of the repressed, primal sexual urges of the film's
female lead character. I mean, that's all kinds of fucked up. Out of
all the “evil” characters in history, why oh why would anyone
choose Sade over Elizabeth Bathory, Gilles de Rais, Jack the Ripper,
H.H. Holmes… It's just a weird, weird choice in my opinion and it
certainly isn't helped by the fact that Sade is presented in the film
as an English pirate. Seriously, look down. What in the holy shit is
that?
But I guess complaining about historical inaccuracies in a film about pocket dimensions and undead mummies is pretty pointless.
My biggest annoyance
with the film however is how it falls apart in the end. Once the wax figures
are up and moving (they were always moving, by the way. The actors
they cast to play wax figurines in the early scenes didn't do good
jobs of standing perfectly still), the film becomes a kind of comedy/action clusterfuck of bad editing, cheap sight gags and even cheaper
special effects. So while I appreciated the sight of Patrick Macnee
driving an armored wheelchair around a crowded room, smacking
werewolves and zombies over the head with a rubber club, I would have
preferred the film to play it straight all the way to the end.
Because for as weird
and wacky as some of WAXWORK can be, the film is actually a straight
horror film for most of its running time. Once we move into the museum, there are quite a few creepy moments (though the gory stuff
is mostly missing thanks to the MPAA). I would have liked the film
more had it gone for an EC Comics styled final ironic shock instead
of a comedic free for all that peters out with a cheap bit of sequel
bait. But sandwiched between a shaky first 10 minutes and a crappy
final 15 is a really good, monster filled bash. It genuinely is
a hell of a good time when it's all working as intended. It's a cult classic for a damn good reason.
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