GOG hasn’t aged well. But to be fair, most 1950s science
fiction films haven’t aged well. There’s something incredibly charming about
older science films. The set design usually consists of giant walls of flashing
lights, over-sized knobs and rows upon rows of buttons. The aliens, robots and
monsters have become laughable relics of cheap practical special effects, the
then-cutting edge lighting and sound effects have become punch lines. We’re
use to better looking films, better acted films, films that don't operate as
simplistic moral tales. The future the characters in these films lived in is
the present we now inhabit. It’s difficult not to laugh at what they imagined
the year 2000 would be or how they imagined future technology to look and
behave.
GOG is on the lesser end of the science fiction spectrum, a
movie all but forgotten these days. The simple story concerns a top secret
military/science lab deep beneath the New Mexico desert. After two scientists
are killed during a freak accident, a special agent, David Sheppard, is called
in to investigate. Sheppard works for the Office of Scientific Investigation.
His job is to rule out or confirm any possible sabotage. With the help of Joanna,
an OSI agent already working in the facility, David begins his investigation.
Soon enough, more “accidents” occur resulting in numerous deaths. David and Joanna
come to the realization that an enemy airship, invisible to radar, is
controlling NOVAC, the high tech computer that runs the day to day operations
at the facility. Worse, NOVAC has switched on two robots in the facility, Gog
and Magog, and has instructed them to destroy the whole damn laboratory by
causing a nuclear reactor explosion.
Anyone familiar with the Bible will recognize the names of
the robots, Gog and Magog. They represented powerful nations aligned with
Satan, groups of fervent followers that would lead the final attack against the
newly returned Christ and his followers. Sounds impressive but the robots here
are little more than multi-armed, Dalek-esque contraptions that move at the
impressive speed of 3 miles per hour. Far from the most terrifying creations
ever imagined. But who cares, right? Watching these things slowly move around
the labs, choking people to death with their metallic claws is all great fun.
In fact, the final act of the movie makes up for the remarkable, breathtakingly
slow pace of the first two acts of the film.
This is one of those films that contains scene after scene
of people walking around a room while some scientist explains what every single
knob and button does. It feels like a tour of a museum more than it does a film.
And it never seems to end. Now, GOG is not a long movie. It is under 90 minutes
long but I’ll be damned if it doesn’t feel like three hours goes by before
anything happens. I understand it. I understand that these people were
impressed by the sets they managed to build, but we really do not need to know
what every single button in a room does. We don’t need to meet characters that
have nothing to do with the story just so we can see yet another corny
contraption. All we want are the robots.
JUST GIVE US THE DAMN ROBOTS
And thankfully, when we’re finally given the robots and
given the suspense and given the race against the clock ending, everything
works pretty damn well. Yes, GOG is little more than a “watch these brave
Americans fight back and prevail over the dirty, stinking, godless Communists”
tale of anti-science finger wagging, but it is still a charming relic of
simpler days.
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